01 · THE PEOPLE
Every stranger is a real player.
No name over their head, no team colour, no map marker. Offer a handshake and, if they accept within three seconds, you're allies until the match ends and only you can see their name. Everyone else stays anonymous.
Their eyes tell you a little.
02 · THE ZOMBIES
They see poorly and hear everything.
A ring on the ground shows how far your noise carries. It shrinks when you crouch, grows when you sprint, and grows again at night. Your microphone counts too.
A yell gathers a group, warns a stranger, or sends the zombies toward someone. Text chat reaches 30 m and makes no sound.
03 · THE LADLE
Fill it, and everyone knows where you are.
Fill a ladle of molten metal at the volcano and every player gets your rough position, updated every two seconds. It only counts once you carry it south across the trench, back through everything you crossed on the way up.
Going north is the easy part.